                 Strife Dialog Editor Version 0.5 Alpha
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  Before your fist use, be sure to open strife.cfg and change the "iwad" value 
to the path in which your strife iwad is located.  Also note, if you make a new
config for your pwad, the mobjs MUST be in order.  When your done with that 
you should be able to double click the jar file (assuming you have the Java 
runtime environment installed).

  You may also provide a few command line arguments (if you are able to start 
a java app from the cmd line).

java -jar DialogEdit.jar [-file pwadFileName.wad] [-config configFile.cfg]

  The decompile/compile functions are now written in Java so the relience on 
KSSC3 is no more.  It still is capable of reading and writing KSSC3 
compatible files.  I should note that I think the decompile option may be 
better then saving and loading scripts.

DLEDCONF lump
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  This basically allows you to add on to the config file from your pwad.  You 
may technically use any config command, but here are some you should be 
interested in.

mobj = [mobj#,] Actor Name
font = Font Lump Name Beginning (example STCFN)
font_remap_default = rangeStart:RangeEnd, shadow
font_remap_green = rangeStart:RangeEnd, shadow
font_remap_white = rangeStart:RangeEnd, shadow

  A note about the mobj command, if you don't sepcify a mobj# it assumes to 
use the next available slot.  It will also print the name as-is without adding 
the mobj#.  If you want the mobj# to be added simply put -1 as the #.

Credits
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Programming By:
    Blzut3

Thanks to the following for clearing up some questions I had:
    SilentRage
    Nash

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http://bitowl.com/